![]() This lead to a two-year development cycle for Episode 2, as opposed to Episode 1's roughly one year of development. While Valve was happy with the episodic model at the start, the developer's ambition quickly grew. ![]() Valve, according to level designer Dario Casali, sees Half-Life games as means to push technology forward, or solve complicated problems. Half-Life: Alyx is not only the first new entry in the dormant series in well over a decade, it also represents Valve's return to making the games that put it on the map all those years ago.īut the question of why the developer never followed up Half-Life 2: Episode 2 and finished that story was never adequately answered, until today. Valve has explained why we never got Half-Life 2: Episode 3.
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